Issue 041 — July 2026
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WWM · Martial Arts

Martial Arts

Every martial arts in Where Winds Meet, with the key details for each.

SwordS
All-rounderBeginnerMeleeVersatile

The classic wuxia blade and the game's starting weapon. Balanced range, speed and damage make it the safest long-term investment for any new player.

Martial Art details
Heng BladeS
BurstBurstMeleeMeta

Heavy single-target blades built around explosive burst windows. Home to two of the strongest martial arts in the game.

Martial Art details
FanS
Support · rangedSupportRangedHealer

A graceful ranged weapon that doubles as the game's main healing tool. The beginner survivability pick when healing is scarce.

Martial Art details
UmbrellaS
Control · healControlAoESupport

The signature wuxia weapon: a ranged control tool mixing crowd control, healing and area damage.

Martial Art details
SpearA
Reach · spacingReachMeleeBeginner

A long-reach weapon that flips between an agile damage-dealer and a spacing-focused frontline depending on the art.

Martial Art details
Dual BladesA
AssassinAssassinFastHigh DPS

Twin blades built for rapid combos, aggressive mobility and high sustained damage — a demanding, high-skill style.

Martial Art details
Mo BladeA
Tank · bruiserTankHeavyBruiser

A greatsword-class weapon: slow, heavy charged blows and the survivability to stand in the middle of a fight.

Martial Art details
Rope DartB
MobilityMobilityControlAdvanced

A whip-like flying dart that blends mid-range melee with stackable buffs and crowd control. The hardest weapon to learn.

Martial Art details