Issue 041 — July 2026
A PC-only games siteHow we reviewSubscribe
PCGame·Pilot
Combat

Combat: parry, dodge, execute

WWM's combat is a colour-reading game. Learn the language and everything opens up.

By PC Game Pilot·Core·~5 min·Updated 6 Jul 2026

Where Winds Meet fights like a soulslike, not a button-masher. The core skill is reading the colour of an incoming attack and answering it correctly.

Read the glow

  • No glow — a normal attack. Block, dodge or parry, your call.
  • Red glint — your parry cue. A Perfect Parry (deflect just before impact) negates all damage and drains the enemy's Qi. The window lands late — parry when it feels almost too late.
  • Yellow / gold — unblockable and unparryable. You must dodge.

Break, then execute

Deflections drain the enemy's Qi bar. Empty it and they're Exhausted — open to a big Execute. Pro tip: don't execute instantly. Delay it until about a second remains on the Exhaust window to squeeze in extra hits first.

Two weapons, one flow

You carry two weapons and swap mid-combat — and the swap itself is an attack (tap the swap to strike as you change). Weaving weapon swaps and animation-cancels is the key advanced skill. Your Qi bar doubles as stamina for blocking and dodging, while qinggong movement runs off a separate bar — so repositioning and flanking are effectively free.

In one line: red means parry (late), yellow means dodge, drain their Qi, then execute — and never stop moving.