
SOMA is a sci-fi horror game from Frictional Games, the studio behind Amnesia: The Dark Descent, and it trades cheap scares for a genuinely unsettling meditation on identity, consciousness, and what it means to be human. The setting is PATHOS-II, an underwater facility where the radio has gone silent, supplies are dwindling, and the machines have started to believe they are people. Difficult decisions await, and none of them come with clean answers.
Beneath the ocean, you piece together the truth by digging through locked terminals and hidden documents while seeking out the station's last remaining inhabitants. The events you take part in ultimately decide the facility's fate, but danger is never far. Corrupted humans, twisted creatures, malfunctioning robots, and an inscrutable, omnipresent artificial intelligence all lurk in the dark, and each demands a different approach.
Crucially, there is no fighting back here. Survival depends on outsmarting your enemies or being ready to run, which keeps the tension coiled tight throughout. As an action-adventure indie horror experience on PC, SOMA lingers long after the credits, less for its monsters than for the uncomfortable questions it leaves you holding.