Raid is a stat-and-turn-order game underneath the summons; here's how gear sets, speed tuning, and masteries decide every battle.
- Speed is king: turn order is determined by SPD, and 'speed tuning' lets a specific Champion always act before or after others in Clan Boss.
- Substats matter more than the main stat — roll for Speed, Crit Rate, Crit Damage, Accuracy (ACC), and Resistance (RES) on 6-star gear.
- Accuracy determines whether your debuffs land; endgame content needs high ACC to bypass enemy Resistance.
- Key gear sets: Speed, Lifesteal, Perception (ACC), Immortal, Curing/Regeneration, plus reworked Swift Parry and Deflection variable 9-piece sets in Update 11.30.
- Masteries (Offense/Defense/Support trees) add major passive power — Warmaster/Giant Slayer for damage dealers, Lore of Steel and Evade lines for supports.
- Great Hall bonuses (fed by Arena) give permanent affinity-wide stat boosts to your whole roster.
- Affinity triangle (Magic > Spirit > Force > Magic, with neutral Void) governs Weak/Strong hits and crit chance — build against the content's affinity.