Issue 041 — July 2026
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PCGame·Pilot
Systems

Gear, Speed & Masteries — The Systems That Actually Win Fights

Raid is a stat-and-turn-order game underneath the summons; here's how gear sets, speed tuning, and masteries decide every battle.

By PC Game Pilot·Core·~6 min·Updated 6 Jul 2026

Raid is a stat-and-turn-order game underneath the summons; here's how gear sets, speed tuning, and masteries decide every battle.

  • Speed is king: turn order is determined by SPD, and 'speed tuning' lets a specific Champion always act before or after others in Clan Boss.
  • Substats matter more than the main stat — roll for Speed, Crit Rate, Crit Damage, Accuracy (ACC), and Resistance (RES) on 6-star gear.
  • Accuracy determines whether your debuffs land; endgame content needs high ACC to bypass enemy Resistance.
  • Key gear sets: Speed, Lifesteal, Perception (ACC), Immortal, Curing/Regeneration, plus reworked Swift Parry and Deflection variable 9-piece sets in Update 11.30.
  • Masteries (Offense/Defense/Support trees) add major passive power — Warmaster/Giant Slayer for damage dealers, Lore of Steel and Evade lines for supports.
  • Great Hall bonuses (fed by Arena) give permanent affinity-wide stat boosts to your whole roster.
  • Affinity triangle (Magic > Spirit > Force > Magic, with neutral Void) governs Weak/Strong hits and crit chance — build against the content's affinity.