The long-game engine of the account: Clan Boss, Doom Tower, and dungeons that fund your roster's growth.
- The core progression goal is a team that clears Clan Boss on Ultra-Nightmare for a steady Shard/Tome/Silver income.
- 'Unkillable' and 'block-damage' comps (enabled by Champions like Demytha or Helicath) let you auto Clan Boss safely without perfect speed tunes.
- Counterattack and Poison teams are the two classic Clan Boss archetypes; Kael-style poisoners scale with the boss's huge HP.
- Doom Tower (with rotating bosses like the Magma Dragon, Frost Spider, and Scarab King) rewards affinity-specific and debuff-heavy teams.
- The 13+ dungeons (Dragon, Spider, Fire Knight, Ice Golem, plus Minotaur) supply the gear and accessories that power every other mode.
- Hydra Clash and Cursed City are endgame clan/solo content requiring multiple built teams and specific enablers.
- Prioritize one dungeon team at a time to farm 6-star gear before chasing every mode simultaneously.