Issue 041 — July 2026
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About the game

About Per Aspera

Per Aspera poster

Per Aspera opens on a Mars whose surface is littered with humanity's failed attempts at colonization. This time is meant to be different, because this time there is no room for human error. That premise sets the tone for a planetary simulation that combines hard science fiction with base building and then scales the whole experience up to a planet-wide level.

You step into the role of AMI, an Artificial Consciousness given a single prime directive: to terraform Mars and prepare its surface for human colonization. As an artificial mind rather than a human overseer, AMI approaches the challenge with a precision the previous efforts lacked, and the game frames the entire undertaking around that perspective, making the transformation of an entire world your responsibility.

As an indie simulation with strong strategy elements on PC, Per Aspera asks you to think at both the intimate scale of individual structures and the sweeping scale of an entire planet's ecology and infrastructure. Building bases and reshaping Mars go hand in hand, and the hard science-fiction framing keeps the focus on the deliberate, methodical work of turning a hostile red world into somewhere humanity can finally live. It is terraforming presented as both a grand ambition and a careful, error-averse process.