
Honey, I Joined a Cult tasks you with building and expanding a base while managing your cultists and resources and steadily raising your faith, funds, and following. Base building is central: you place, design, and decorate rooms to keep cultists happy, drawing on a host of weird and wonderful options, from polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration, each with a vital role in your operation.
Customization runs deep, because a cult is only as good as its name. You choose the name for the cult, its leader, and the Divine Being they worship, along with the Holy Room where followers prove their devotion, and you make the whole thing your own with a funky symbol, a weird uniform, an imposing hat to make rival cults jealous, and a strange relic to adore.
Management keeps everything running like a well-oiled hypno wheel: you set schedules, level up cultists, handle food and maintenance systems, and assign tasks through a priority system. Care matters too, since cultists have needs, so you must keep them fed, watered, entertained, and looked after both physically and mentally. Blending casual, indie, simulation, and strategy elements, this PC title turns running a cult into an offbeat management challenge.