Issue 041 — July 2026
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About the game

About Going Medieval

Going Medieval poster

Going Medieval begins in the aftermath of a rampant plague that has decimated civilization, leaving a lucky few to emerge from the ashes and settle a dangerous wilderness reclaimed by nature. Your job is to build them a home, shape their lives and defend them against bandits and beasts in a lawless, realistic post-calamity world, guiding a handful of lost travellers toward a thriving walled city. This mix of RPG, simulation and strategy hands you the Dark Age to rebuild as you see fit.

Construction runs deep, with 3D terrain tools that let you raise the perfect stronghold, from sprawling multi-storey forts to winding underground caverns, then furnish chambers, workshops, chapels and libraries using stone, clay and other gathered materials. Every settler is a distinct character, like Grimbold the Swineherd, whose animal handling is unmatched but whose savage personality makes him a natural brawler. Satisfy each colonist's needs and use their talents, and they become key to a stable settlement.

Defense is a constant concern, demanding impenetrable walls and traps to hold off unrelenting waves of raiders, while you research and craft medieval technology, arm your settlers and command them in battle. You can terraform your randomly generated, multi-level map, bending the land to your plans. For PC players who enjoy deep colony management, this indie strategy title offers rich settlement building.