
Defender · Defender
HEAT is the boldest thing Wargaming has done with tanks in years: a genuine hero-shooter spin on the formula, with ability-driven Agents, short objective matches and a bright sci-fi alternate-history look that has nothing to do with classic World of Tanks progression. When it clicks — flanking as a Marksman, holding a point as a Defender while your ultimate charges — it is fast and readable in a way the mainline game never tried to be. Reception has been genuinely split, though: it sits at a 71 Metascore and "Mixed" on Steam (around half of reviews positive as of August 2026), with players divided over balance, monetisation and how far it strays from the tank sim they knew. It costs nothing to try, cross-plays everywhere, and if "hero shooter, but the heroes are tanks" sounds fun, it delivers exactly that — just go in expecting a live game still finding its feet.
Tier ListA starting-point ranking of the launch Agents by role — with the caveat that a new live game rebalances constantly.
BeginnerRoles, the three free Agents, the modes and the currencies — everything you need to stop feeding and start winning.
SystemsHow HEAT's hero-shooter kit works: passives, actives, ultimates and the two-vehicle roster.
Á mótiWargaming's ability-driven hero-shooter spin-off against the historical 15v15 tank sim that started it all.
Á mótiWargaming's streamlined mobile-first 7v7 Blitz against the PC-and-console hero shooter HEAT.
Á mótiGaijin's combined-arms realism simulator against Wargaming's arcade, ability-driven tank hero shooter.







