Issue 041 — July 2026
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Comparison

Infinity Kingdom vs Call of Dragons

Call of Dragons is Lilith's fantasy successor to Rise of Kingdoms, adding flying units, 3D terrain and controllable Behemoths, while Infinity Kingdom leans on collectible Immortals and dragons in a lighter package. Both go fantasy, but one is a tactical showcase and the other a casual crowd-pleaser.

Infinity Kingdom vs Call of Dragons
AspectIKCall of DragonsEdge
Combat & gameplayReal-time march combat with an elemental Immortal system that is accessible but relatively straightforward.Adds aerial units, high-ground advantage and giant controllable Behemoths, the most tactically varied battlefield in the genre.Call of Dragons
Heroes & unitsImmortals plus familiar dragons; a compact, easy-to-grasp collection.Heroes plus giant Behemoths (dragons, mammoths, spiders) that fight as units, a fresher and more spectacular twist.Call of Dragons
Art & toneColourful, cute chibi styling that is deliberately light-hearted and approachable.Polished high-fantasy production values with a more cinematic, epic tone.Call of Dragons
Monetisation & F2PGacha and packs that are lenient early but climb steeply for competitive power.Also monetised, but early-season F2P progression and generous events earned it a somewhat better value reputation at launch.Call of Dragons
Onboarding & paceFast, casual early progression that gets you fighting and collecting quickly.Deeper systems mean a steeper learning curve that can overwhelm newcomers.Infinity Kingdom
Performance & platformRuns comfortably on modest phones thanks to its lighter visuals.3D terrain and detailed models demand more from your device and storage.Infinity Kingdom
Community & longevityEstablished since 2021 with a loyal but smaller base and modest creator scene.Backed by Lilith's pedigree with an active, growing competitive community since 2023.Call of Dragons

This is the closest matchup on the list, because Call of Dragons (Farlight/Lilith Games, 2023) and Infinity Kingdom (Yotta Games, 2021) both dress the Rise of Kingdoms formula in fantasy and both build a whole identity around dragons. The difference is pedigree: Call of Dragons is the direct spiritual successor to RoK, made by the same publisher, while Infinity Kingdom is an independent take that got to the dragon theme first.

Gameplay & combat

Call of Dragons' headline feature is terrain with elevation — high ground gives real combat bonuses, forests block line of sight, and flying units ignore obstacles. That verticality genuinely changes how you march and fight, and reviewers at PCGamesN and Dexerto singled it out as the freshest idea in the sub-genre. It also lets you control giant tameable Behemoths as battlefield units.

Infinity Kingdom's dragons are more of a persistent, levelled companion tied to your account than a battlefield map unit, and its map is flat by comparison. Where Infinity Kingdom wins is the steerable, active march and a snappier, more arcade feel; where it loses is tactical depth — there is nothing equivalent to CoD's height advantage or elevation-aware pathing.

Progression & monetisation

  • Heroes: CoD uses faction-based heroes with artifacts and a talent system inherited from RoK; Infinity Kingdom uses gacha-summoned Immortals (historical figures reskinned into fantasy).
  • Art: CoD is polished, painterly high-fantasy; Infinity Kingdom is deliberately cute chibi — a taste call more than a quality gap.
  • Spending: both are aggressive gacha SLGs. CoD drew community criticism at launch for pay-to-win pacing and a rough server economy; Infinity Kingdom has the same paid-summon treadmill for top Immortals and dragon shards.

Content & endgame

Call of Dragons launched with bigger maps (up to hundreds of players per server bloc), Behemoth hunts, and RoK-style seasonal server wars, backed by Lilith's live-ops muscle and marketing budget — so its population spiked hard at launch. Retention has been more debated on Reddit, with some servers thinning out. Infinity Kingdom is the older, quieter product with a steadier if smaller base and simpler endgame loops.

Which should you play?

Pick Call of Dragons if you want the more ambitious, tactically deeper game and the reassurance of Lilith's backing — the elevation system alone makes it the more interesting strategy sandbox. Pick Infinity Kingdom if you prefer a lighter tone, the steerable-march feel, and a game that has already had years to stabilise rather than one still finding its balance. Both are dragon-themed RoK descendants; Call of Dragons is the more forward-looking design, Infinity Kingdom the more established comfort pick. Neither is kind to non-spenders at the top end.

IK vs Call of Dragons — screenshot 1IK vs Call of Dragons — screenshot 2IK vs Call of Dragons — screenshot 3

The verdict

Go with Call of Dragons if you want the most tactical, visually impressive fantasy 4X and don't mind a steeper curve and heavier device demands. Infinity Kingdom is the better fit for casual players who want a bright, low-stress collector that runs anywhere, but it can't match Call of Dragons' battlefield depth or polish.

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