How ship branches, levels and the crafting economy fit together on the road to an endgame fleet.
- Ships span six branches - Combat, High-Speed, Transport, Heavy, Siege and premium Imperial - each with a distinct tactical role.
- Levels count DOWN from VII (starter) toward I (legendary); you must own and upgrade the previous ship to unlock the next.
- Combat line endgame targets are Blackwind, then Ancient, then Victory; the High-Speed line caps at the legendary Ingermanland.
- Imperial-class ships have the best raw stats but require rare currencies - Battle Marks, Voodoo Skulls and Escudos - so never sell those.
- Match ship faction to port faction when building to bank the 25% material discount on every craft.
- Focus a steady income stream early, such as north-south Sugar/Salt trading, to fund hull upgrades and materials.
- La Salamandre is widely considered a trap - save the resources and push straight to Blackwind instead.