How squads work
A squad is a group of soldiers you command together. You directly control one; the rest are AI that follow and fight. Switch between members at will, and when one dies you take over the next. Different squad types specialise — infantry, assault, engineer, and vehicle squads (tank or aircraft).
The soldier classes
Steam lists 18 soldier classes. The ones you'll use most:
- Rifleman — the standard soldier and the core of most squads.
- Assaulter — submachine guns for close-quarters pushes.
- Machine Gunner — suppressing fire and area denial.
- Sniper — long-range picks.
- Mortarman — indirect fire on objectives.
- Anti-Tank — rockets and AT rifles against armour.
- Engineer — builds rally points, ammo, cannons and cover (a priority early).
- Medic — heals and revives nearby soldiers.
- Radio Operator — calls in artillery and air support.
- Flame Trooper — flamethrowers for clearing rooms and trenches.
- Tanker — crews tanks.
- Fighter Pilot / Attack Pilot — fly aircraft for air superiority or ground attack.
- Paratrooper, APC Driver, Rider (motorcyclist), Guerilla — specialist squads for particular tactics.
The Saboteur is a limited/event class (introduced in March 2026) that can disguise in enemy uniforms — not a standard research-tree class.
Training soldiers
Since the Merge, soldiers train from one to five stars, and you choose their perks rather than rolling them randomly (perks can be reassigned with Silver). Upgrade the squads and classes you actually play.