Infinity Kingdom has been a live 4X strategy game since 2021, and its Immortals meta is mature and deeply element-driven rather than newly forming. Team power now hinges on committing to a single elemental line and, at the top end, on the premium Chaos immortals introduced in the 2.8+ patches. This ranking reflects the July 2026 (v2.9.7) meta where Chaos and Holy sit above the classic five-element wheel.
How we rank Infinity Kingdom immortals
Tiers were built by cross-referencing PocketGamer's July 9 2026 list, BlueStacks' element/role tagging, and community consensus from ik-wiki.com and the GTArcade official forum. Each immortal's element and role come from in-game data and official spotlights, then weighted by real meta usage (PvP alliance-war viability, PvE clear speed, and F2P accessibility). Where sources disagree on an immortal's tier or element, the entry reflects consensus and the note flags the uncertainty.
Best immortals right now (quick answer)
The strongest overall immortals in July 2026 are the Chaos premium units — Nine Tails, Loki, Ares and Wu Kong — because Chaos deals +25% damage to every other element and has no native counter. Just behind them, Manco Capac (Holy) is the top anti-Shadow anchor, while Siegfried, Tutankhamun (Shadow), Gilgamesh, Theodora (Holy), and the Wind pair Qin Emperor + Hannibal Barca remain elite. For F2P players, Merlin (Wind mage) is the single best value carry in the game.
Full immortal tier list
| Immortal | Tier | Element | Role | Best team | F2P value | Late-game |
|---|---|---|---|---|---|---|
| Ares Top-tier Chaos attacker; ranks at the very top of PocketGamer's July list, whale-gated. | S+ | Chaos | DPS | Chaos front-line bruiser core | Low | High |
| Loki Premium Chaos magical-damage dealer that layers team debuffs; benefits from Chaos's +25% damage and no native counter. | S+ | Chaos | DPS | Chaos mage core with Nine Tails/Wu Kong | Low | High |
| Manco Capac Holy shieldman with Sun Flare control-immunity; the premier answer to Shadow teams and a jack-of-all-trades frontliner. | S+ | Holy | Tank | Holy anti-Shadow line with Theodora/Gilgamesh | Low | High |
| Nine Tails Legendary Chaos support whose Phantom Pact stacks effect-removal, heal and skill-trigger buffs; a meta-defining enabler but locked behind Chaos Roulette. | S+ | Chaos | Support | Chaos core with Loki/Ares/Wu Kong | Low | High |
| Wu Kong High-cost Chaos disruptor; strong in the premium Chaos meta but not F2P-realistic. | S+ | Chaos | Control | Chaos core with Nine Tails | Low | High |
| Apollo Radiant Bow God ranged Holy DPS; element inferred from title/role and flagged as slightly uncertain, but placement is high in the July list. | S | Holy | DPS | Holy ranged line | Low | High |
| Gilgamesh Holy ranged carry; S-tier in both cross-referenced lists and a key anti-Shadow damage source. | S | Holy | DPS | Holy ranged core | Low | High |
| Hannibal Barca Wind front-line splash attacker (Howling Blast); S-tier in both PocketGamer and BlueStacks. | S | Wind | DPS | Wind front attacker with Qin Emperor | Medium | High |
| Medusa Chaos control immortal (petrify pressure); elite when supported, dependent on heavy investment. | S | Chaos | Control | Chaos control shell | Low | High |
| Merlin Wind mage and the single most impactful F2P damage dealer — shards are the most farmable in the game and he comes with the permanent builder bundle. | S | Wind | DPS | Wind mage core with Qin Emperor | High | High |
| Qin Emperor Wind support providing team attack-speed, healing-prevention and cleave — the backbone that makes Wind the best non-premium line. | S | Wind | Support | Wind mage core with Hannibal/Merlin | Medium | High |
| Siegfried Dragon Slayer Shadow attacker effective against all five starter elements; consensus S-tier. | S | Shadow | DPS | Shadow burst core with Tutankhamun | Low | High |
| Theodora Best Holy support (team healing/utility); top-5 in both PocketGamer and BlueStacks. | S | Holy | Support | Holy sustain line with Manco Capac | Medium | High |
| Tutankhamun Shadow attacker with Wrath of Horus; Shadow natively counters all five starter elements, making him brutal outside Holy/Chaos matchups. | S | Shadow | DPS | Shadow core with Siegfried/Tomyris | Low | High |
| Attila the Hun Aggressive Fire cavalry core for PvP; note older guides listed him under Water, so element is flagged as debated but current meta treats him as Fire cavalry. | A | Fire | DPS | Fire cavalry with Julius Caesar | Medium | High |
| Charles the Great Powerful epic Earth frontliner; strong but investment-heavy. | A | Earth | Tank | Earth front-line | Low | High |
| Cleopatra Go-to Earth mage/attacker with high base attack; anchors Earth damage. | A | Earth | DPS | Earth mage core with Alexander | Medium | High |
| El Cid Front-line DPS; sources conflict on element (TapTap lists Lightning, some 2026 comps pair him for Wind pressure), so element is flagged. | A | Lightning | DPS | Lightning front DPS / Wind hybrid | Medium | High |
| Empress Wu Free-to-obtain core immortal and a top F2P investment; element flagged (listed Fire but often anchors hybrid comps). | A | Fire | Support | Fire/hybrid anchor | High | High |
| Genghis Khan Lightning damage dealer used as a back-row replacement in Lightning comps. | A | Lightning | DPS | Lightning back-line | Medium | High |
| Hippolyta Fire front DPS whose energy skill drains enemy energy and attack speed; A-tier in BlueStacks, folded into PocketGamer's broad S. | A | Fire | DPS | Fire front-line | Medium | High |
| Julius Caesar Fire cavalry partner to Attila; strong aggressive PvP framework. | A | Fire | DPS | Fire cavalry with Attila | Medium | High |
| Khubilai Khan Holy attacker; A-tier in BlueStacks. | A | Holy | DPS | Holy attacker line | Low | High |
| Peter the Great Lightning attacker; A-tier in BlueStacks and a solid Lightning-line carry. | A | Lightning | DPS | Lightning burst core | Medium | High |
| Ramesses II Cheap Fire cavalry entry point (~$21 bundled with Attila); element flagged as inferred from team context. | A | Fire | DPS | Fire cavalry entry core | Medium | Medium |
| Yi Seong-gye Lightning ranged DPS; A-tier consensus. | A | Lightning | DPS | Lightning ranged core | Medium | High |
| Brynhild Water defensive conqueress; reliable tank but limited ceiling. | B | Water | Tank | Water front-line | Medium | Medium |
| Helen of Troy Water ranged/magic DPS; B-tier in BlueStacks, serviceable but outclassed by Wind/Chaos mages. | B | Water | DPS | Water back-line mage | Medium | Medium |
| Leonidas Fire infantry tank with real defensive value, but the meta Fire line is cavalry (Caesar/Attila) so he doesn't slot in cleanly; element flagged (older guides said Earth). | B | Fire | Tank | Fire infantry wall | Medium | Medium |
| Ragnar Lothbrok Water defense shieldman; anchors sustain Water teams but Water is a weaker offensive line in the current meta. | B | Water | Tank | Water defensive wall | Medium | Medium |
| Robin Hood Wind ranged unit; accessible and fine early, but a bench piece next to Merlin/Hannibal. | B | Wind | DPS | Wind ranged filler | Medium | Medium |
Best teams by element
Chaos
Core: Nine Tails, Loki, Ares
The apex whale composition: Chaos deals +25% damage to every element and has no native counter, with Nine Tails enabling and Loki/Ares/Wu Kong providing damage. Only realistic for heavy spenders via Chaos Roulette.
Holy
Core: Manco Capac, Theodora, Gilgamesh
The dedicated Shadow-counter and sustain line — Manco Capac tanks with control immunity, Theodora heals, and Gilgamesh/Apollo provide ranged damage. Essential to have on hand once Shadow teams appear.
Shadow
Core: Siegfried, Tutankhamun, Tomyris
Aggressively counters all five starter elements natively, so it stomps Fire/Water/Wind/Earth/Lightning mono-teams. Its only hard checks are Holy and Chaos.
Wind
Core: Qin Emperor, Merlin, Hannibal Barca
The best F2P-accessible line: Wind mages counter Infantry (the most common troop type), Qin Emperor buffs speed and prevents enemy healing, and Merlin is farmable to max. The go-to first team to build.
Fire
Core: Attila the Hun, Julius Caesar, Ramesses II
Aggressive Fire cavalry built for early PvP pressure; cheap to enter (~$21) and hard-hitting, though it falls off against Shadow/Holy at the top.
Lightning
Core: Peter the Great, Yi Seong-gye, Genghis Khan
A burst-oriented line mixing front DPS and ranged damage; strong in a straight fight but needs correct elemental matchups to shine.
Earth
Core: Alexander the Great, Cleopatra, Charles the Great
Tanky control-and-mage composition with Cleopatra as the primary damage; durable but slower-paced than Wind or Fire.
Water
Core: Ragnar Lothbrok, Brynhild, Helen of Troy
A defensive attrition line built around shieldmen and sustain; safe and F2P-friendly but the weakest offensive element in the current meta.
Best F2P investment path
Commit to one element rather than spreading resources — a mono-Wind team is the strongest F2P ceiling in the game. Start with Merlin (Wind mage, most farmable shards, included in the permanent builder bundle) and push him plus Empress Wu (free) to three stars or above before any pack spending. If you spend a little, the ~$21 Ramesses II + Attila Fire-cavalry bundle is the best value entry, but keep it to a single elemental core. Level the matching elemental dragon and concentrate on 3-5 immortals so their stars and skills actually scale, since diluting resources across many heroes is the classic F2P mistake.
PvP vs PvE
PvP: At the top end, Chaos teams (Nine Tails + Loki + Ares/Wu Kong) dominate alliance wars because of the +25% cross-element damage and lack of a counter, with Holy (Manco Capac/Theodora) as the main check on Shadow. On a budget, Wind mages (Merlin + Qin Emperor + Hannibal) are the strongest F2P PvP core since mages counter the ubiquitous Infantry, while Fire cavalry (Attila + Julius Caesar) is the best aggressive early-server option.
PvE / campaign: Wind mage teams (Merlin, Qin Emperor, Hannibal Barca) clear campaign and gnome content fastest thanks to splash damage plus attack-speed and anti-heal support. Shadow teams (Siegfried, Tutankhamun) are excellent against the five starter-element PvE stages since Shadow counters them all, and adding a sustain unit like Theodora or Nine Tails keeps runs alive on longer, harder stages.
Investment priority
- Max Merlin first — the best F2P Wind carry and cheapest to obtain
- Build Qin Emperor as the Wind support backbone (speed/anti-heal/cleave)
- Bring in Hannibal Barca and free Empress Wu to complete a Wind/hybrid core
- Level the elemental dragon matching your chosen team (dragons count 1.5x toward alignment)
- Add Ramesses II + Attila (~$21 Fire cavalry) only if you spend lightly and want a PvP alt
- Invest in Manco Capac / a Holy line at endgame to counter Shadow teams
- Pursue Chaos immortals (Nine Tails, Loki, Ares) only as a whale end-goal via Chaos Roulette
How our ranking compares to other sources
PocketGamer (July 9 2026, v2.9.7) and BlueStacks (Feb 16 2026) agree strongly on the classic elite: Siegfried, Theodora, Hannibal Barca, Gilgamesh and Qin Emperor are top-tier in both. The biggest disagreement is recency and scope — PocketGamer's much larger S tier elevates the newer premium Chaos immortals (Nine Tails, Loki, Ares, Medusa, Wu Kong) plus Manco Capac and Tutankhamun that BlueStacks' older, smaller list doesn't rank at all. They also differ on granularity: BlueStacks places Hippolyta, Peter the Great, Yi Seong-gye, Khubilai Khan and Arash in A tier, whereas PocketGamer bundles them into its broad S; both agree Helen of Troy, Robin Hood and Brynhild sit lower at B. Neither source flags a specific immortal as outright bad in the other's top ranks — the gap is the Chaos-meta update, not conflicting opinions on individual heroes.
Infinity Kingdom tier list FAQ
Who is the best immortal in Infinity Kingdom right now?
For top-spend accounts, the Chaos immortals — Nine Tails, Loki and Ares — are the strongest because Chaos deals +25% damage to every element and has no native counter. Below that whale tier, Manco Capac (Holy), Siegfried and Tutankhamun (Shadow), and the Wind duo Qin Emperor + Hannibal Barca are the best broadly-available picks.
What is the best F2P immortal?
Merlin, a Wind mage, is the best free-to-play immortal — his shards are the most farmable in the game, he comes with the permanent builder bundle, and he's realistically the first immortal an F2P player can fully max. Pair him with the free Empress Wu and Qin Emperor for a strong no-spend core.
How do elements and counters work?
There are eight elements: the five starters (Fire, Water, Wind, Earth, Lightning) counter each other in a wheel, Shadow hard-counters all five starters, Holy hard-counters Shadow, and Chaos deals +25% damage to everything with no native counter. Practically, bring Shadow to beat starter-element teams, bring Holy to beat Shadow, and Chaos beats everyone if you can afford it.
How many immortals should I focus on?
Concentrate on a single elemental team of about 3-5 immortals rather than spreading resources thin. Stars, skills and gear scale multiplicatively, so a few maxed immortals crush a roster of many under-leveled ones — this is the most repeated advice across every reputable guide.
Is Merlin (or Leonidas) still good in 2026?
Merlin is still excellent and remains the top F2P Wind carry. Leonidas is more situational — he's a genuinely tanky Fire infantry unit, but the competitive Fire line is cavalry (Attila + Julius Caesar), so he doesn't slot into the meta framework and sits at B tier despite his defensive value.
How do I get more immortals?
Immortals are summoned at the Hall of Immortals and through element/event roulettes; premium Chaos immortals like Nine Tails come specifically from the Chaos Roulette. F2P players earn shards from events, campaign, and daily activities to gradually star up accessible immortals like Merlin, while the strongest legendaries are largely spend-gated.
Sources
Last updated Jul 11, 2026. Rankings are PC Game Pilot editorial, cross-referenced with the sources above and in-game element/role data.