Both games are inescapable in mobile advertising, but they're built for different players once you're actually inside them. Hero Wars (Nexters) is an idle-leaning 5v5 auto-battler; RAID: Shadow Legends (Plarium, 2018) is a hands-on, deeply optimisable turn-based collector. It's worth naming the elephant: Hero Wars is infamous for misleading ads — the pin-pulling and puzzle-rescue clips that don't reflect the actual game — while RAID is infamous for the sheer volume of its sponsorships. Neither reputation tells you much about the games themselves.
Gameplay & combat
Hero Wars fields five heroes that fight automatically; your only live input is choosing when to fire ultimates as energy fills. Progression is idle-first — heroes level and loot accrues while you're away. RAID is the opposite: every turn you pick abilities, targets and timing across a four-champion team, with affinities, turn-meter control and cleanse/revive interplay. If you want to actively pilot fights, RAID is far more engaging; if you want battles to resolve themselves while you tap ultimates, Hero Wars fits better.
Progression & monetisation
- Hero Wars: ~80+ heroes across a handful of factions, plus Titans, artifacts and stat-boosting skins. Power is gated behind promotion tiers (white through red star), many overlapping currencies and a lot of energy — it's a currency-juggling, heavily whale-driven economy where the paywalls stack up in the mid-game.
- RAID: 900+ champions across 16 factions, with an extraordinarily deep gear system (six slots, substats, sets), Masteries and Great Hall. It's grindier and more complex, and its shop is aggressive, but the optimisation ceiling — and the satisfaction of solving it — is much higher.
Content & endgame
Hero Wars leans on Guild Wars, Grand Arena, Outland bosses, Tower and Dungeon — solid social and idle loops, but a comparatively narrow endgame. RAID offers Clan Boss, Doom Tower, Hydra, Faction Wars and multiple Arena modes, with years of theorycrafting behind team-building for each. In RAID, figuring out how champions synergise is the addictive core; in Hero Wars, the loop is steadier and more passive.
Which should you play?
Choose Hero Wars if you want a casual, idle-friendly auto-battler you can check in on between other things. Choose RAID: Shadow Legends if you want real strategic depth, a massive roster and the highest optimisation ceiling on mobile — and you're willing to trade Hero Wars' passivity for genuine grind and hands-on control.



