The first goal is not to master every system. It is to understand what each loop is for.
- Trade routes should explain where resources and conflict come from.
- Mothership building is your account home and long-term infrastructure.
- Crew squads handle direct TPS missions with tank, DPS and healer roles.
- Fleets protect and attack value through Kinetic, Ion and Beam craft classes.
- Alliances will likely decide the late game, because Steam highlights large-scale interstellar conflicts.