This is the closest matchup on the list, because Call of Dragons (Farlight/Lilith Games, 2023) and Infinity Kingdom (Yotta Games, 2021) both dress the Rise of Kingdoms formula in fantasy and both build a whole identity around dragons. The difference is pedigree: Call of Dragons is the direct spiritual successor to RoK, made by the same publisher, while Infinity Kingdom is an independent take that got to the dragon theme first.
Gameplay & combat
Call of Dragons' headline feature is terrain with elevation — high ground gives real combat bonuses, forests block line of sight, and flying units ignore obstacles. That verticality genuinely changes how you march and fight, and reviewers at PCGamesN and Dexerto singled it out as the freshest idea in the sub-genre. It also lets you control giant tameable Behemoths as battlefield units.
Infinity Kingdom's dragons are more of a persistent, levelled companion tied to your account than a battlefield map unit, and its map is flat by comparison. Where Infinity Kingdom wins is the steerable, active march and a snappier, more arcade feel; where it loses is tactical depth — there is nothing equivalent to CoD's height advantage or elevation-aware pathing.
Progression & monetisation
- Heroes: CoD uses faction-based heroes with artifacts and a talent system inherited from RoK; Infinity Kingdom uses gacha-summoned Immortals (historical figures reskinned into fantasy).
- Art: CoD is polished, painterly high-fantasy; Infinity Kingdom is deliberately cute chibi — a taste call more than a quality gap.
- Spending: both are aggressive gacha SLGs. CoD drew community criticism at launch for pay-to-win pacing and a rough server economy; Infinity Kingdom has the same paid-summon treadmill for top Immortals and dragon shards.
Content & endgame
Call of Dragons launched with bigger maps (up to hundreds of players per server bloc), Behemoth hunts, and RoK-style seasonal server wars, backed by Lilith's live-ops muscle and marketing budget — so its population spiked hard at launch. Retention has been more debated on Reddit, with some servers thinning out. Infinity Kingdom is the older, quieter product with a steadier if smaller base and simpler endgame loops.
Which should you play?
Pick Call of Dragons if you want the more ambitious, tactically deeper game and the reassurance of Lilith's backing — the elevation system alone makes it the more interesting strategy sandbox. Pick Infinity Kingdom if you prefer a lighter tone, the steerable-march feel, and a game that has already had years to stabilise rather than one still finding its balance. Both are dragon-themed RoK descendants; Call of Dragons is the more forward-looking design, Infinity Kingdom the more established comfort pick. Neither is kind to non-spenders at the top end.



